LoadShaderFromMemory method
Load shader from code strings and bind default locations
Implementation
@override
ShaderD LoadShaderFromMemory(
MemoryPointer<RChar> vsCode,
MemoryPointer<RChar> fsCode,
) => $.Shader$.RefCapture(
RaylibCaptureIds.LoadShaderFromMemory,
(p) => _ffi.LoadShaderFromMemory(
vsCode.asNativePointer(),
fsCode.asNativePointer(),
).toDart(p.asNativePointer()),
);