LoadShaderFromMemory method

  1. @override
ShaderD LoadShaderFromMemory(
  1. MemoryPointer<RChar> vsCode,
  2. MemoryPointer<RChar> fsCode
)
override

Load shader from code strings and bind default locations

Implementation

@override
ShaderD LoadShaderFromMemory(
  MemoryPointer<RChar> vsCode,
  MemoryPointer<RChar> fsCode,
) => $.Shader$.RefCapture(
  RaylibCaptureIds.LoadShaderFromMemory,
  (p) => _ffi.LoadShaderFromMemory(
    vsCode.asNativePointer(),
    fsCode.asNativePointer(),
  ).toDart(p.asNativePointer()),
);