LoadRenderTexture method
Load texture for rendering (framebuffer)
Implementation
@override
RenderTextureD LoadRenderTexture(
int width,
int height,
) => $.RenderTexture$.RefCapture(
RaylibCaptureIds.LoadRenderTexture,
(p) => _ffi.LoadRenderTexture(
width,
height,
).toDart(p.asNativePointer()),
);