LoadRenderTexture method

  1. @override
RenderTextureD LoadRenderTexture(
  1. int width,
  2. int height
)
override

Load texture for rendering (framebuffer)

Implementation

@override
RenderTextureD LoadRenderTexture(
  int width,
  int height,
) => $.RenderTexture$.RefCapture(
  RaylibCaptureIds.LoadRenderTexture,
  (p) => _ffi.LoadRenderTexture(
    width,
    height,
  ).toDart(p.asNativePointer()),
);