LoadModelAnimations method

  1. @override
StructPointer<ModelAnimationD> LoadModelAnimations(
  1. MemoryPointer<RChar> fileName,
  2. MemoryPointer<RInt> animCount
)
override

Load model animations from file

Implementation

@override
StructPointer<ModelAnimationD> LoadModelAnimations(
  MemoryPointer<RChar> fileName,
  MemoryPointer<RInt> animCount,
) => ModelAnimationD.struct.ptr(_ffi.LoadModelAnimations(
  fileName.asNativePointer(),
  animCount.asNativePointer(),
).asMemoryPointer());