LoadModelAnimations method
StructPointer<ModelAnimationD>
LoadModelAnimations(
- MemoryPointer<
RChar> fileName, - MemoryPointer<
RInt> animCount
override
Load model animations from file
Implementation
@override
StructPointer<ModelAnimationD> LoadModelAnimations(
MemoryPointer<RChar> fileName,
MemoryPointer<RInt> animCount,
) => ModelAnimationD.struct.ptr(_ffi.LoadModelAnimations(
fileName.asNativePointer(),
animCount.asNativePointer(),
).asMemoryPointer());