LoadModel method

  1. @override
ModelD LoadModel(
  1. MemoryPointer<RChar> fileName
)
override

Load model from files (meshes and materials)

Implementation

@override
ModelD LoadModel(
  MemoryPointer<RChar> fileName,
) => $.Model$.RefCapture(
  RaylibCaptureIds.LoadModel,
  (p) => _ffi.LoadModel(
    fileName.asNativePointer(),
  ).toDart(p.asNativePointer()),
);