LoadMaterialDefault method

  1. @override
MaterialD LoadMaterialDefault()
override

Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)

Implementation

@override
MaterialD LoadMaterialDefault() => $.Material$.RefCapture(
  RaylibCaptureIds.LoadMaterialDefault,
  (p) => _ffi.LoadMaterialDefault().toDart(p.asNativePointer()),
);