LoadImageFromTexture method

  1. @override
ImageD LoadImageFromTexture(
  1. TextureD texture
)
override

Load image from GPU texture data

Implementation

@override
ImageD LoadImageFromTexture(
  TextureD texture,
) => $.Image$.RefCapture(
  RaylibCaptureIds.LoadImageFromTexture,
  (p) => _ffi.LoadImageFromTexture(
    $.Texture$.Ref1(texture).asNativePointer<TextureC>().ref,
  ).toDart(p.asNativePointer()),
);