LoadImageFromTexture method
Load image from GPU texture data
Implementation
@override
ImageD LoadImageFromTexture(
TextureD texture,
) => $.Image$.RefCapture(
RaylibCaptureIds.LoadImageFromTexture,
(p) => _ffi.LoadImageFromTexture(
$.Texture$.Ref1(texture).asNativePointer<TextureC>().ref,
).toDart(p.asNativePointer()),
);