LoadImageAnim method

  1. @override
ImageD LoadImageAnim(
  1. MemoryPointer<RChar> fileName,
  2. MemoryPointer<RInt> frames
)
override

Load image sequence from file (frames appended to image.data)

Implementation

@override
ImageD LoadImageAnim(
  MemoryPointer<RChar> fileName,
  MemoryPointer<RInt> frames,
) => $.Image$.RefCapture(
  RaylibCaptureIds.LoadImageAnim,
  (p) => _ffi.LoadImageAnim(
    fileName.asNativePointer(),
    frames.asNativePointer(),
  ).toDart(p.asNativePointer()),
);