IsTextureValid method

  1. @override
bool IsTextureValid(
  1. TextureD texture
)
override

Check if a texture is valid (loaded in GPU)

Implementation

@override
bool IsTextureValid(
  TextureD texture,
) => _ffi.IsTextureValid(
  $.Texture$.Ref1(texture).asNativePointer<TextureC>().ref,
);