IsShaderValid method

  1. @override
bool IsShaderValid(
  1. ShaderD shader
)
override

Check if a shader is valid (loaded on GPU)

Implementation

@override
bool IsShaderValid(
  ShaderD shader,
) => _ffi.IsShaderValid(
  $.Shader$.Ref1(shader).asNativePointer<ShaderC>().ref,
);