IsRenderTextureValid method

  1. @override
bool IsRenderTextureValid(
  1. RenderTextureD target
)
override

Check if a render texture is valid (loaded in GPU)

Implementation

@override
bool IsRenderTextureValid(
  RenderTextureD target,
) => _ffi.IsRenderTextureValid(
  $.RenderTexture$.Ref1(target).asNativePointer<RenderTextureC>().ref,
);