IsMaterialValid method

  1. @override
bool IsMaterialValid(
  1. MaterialD material
)
override

Check if a material is valid (shader assigned, map textures loaded in GPU)

Implementation

@override
bool IsMaterialValid(
  MaterialD material,
) => _ffi.IsMaterialValid(
  $.Material$.Ref1(material).asNativePointer<MaterialC>().ref,
);