IsGamepadButtonReleased method

  1. @override
bool IsGamepadButtonReleased(
  1. int gamepad,
  2. int button
)
override

Check if a gamepad button has been released once

Implementation

@override
bool IsGamepadButtonReleased(
  int gamepad,
  int button,
) => _ffi.IsGamepadButtonReleased(
  gamepad,
  button,
);