InitWindow method

  1. @override
void InitWindow(
  1. int width,
  2. int height,
  3. MemoryPointer<RChar> title
)
override

Initialize window and OpenGL context

Implementation

@override
void InitWindow(
  int width,
  int height,
  MemoryPointer<RChar> title,
) => _ffi.InitWindow(
  width,
  height,
  title.asNativePointer(),
);