GetSplinePointLinear method
Get (evaluate) spline point: Linear
Implementation
@override
Vector2D GetSplinePointLinear(
Vector2D startPos,
Vector2D endPos,
double t,
) => $.Vector2$.Extract3(
(p) => _ffi.GetSplinePointLinear(
$.Vector2$.Ref1(startPos).asNativePointer<Vector2C>().ref,
$.Vector2$.Ref2(endPos).asNativePointer<Vector2C>().ref,
t,
).toDart(p.asNativePointer()),
);