GetSplinePointLinear method

  1. @override
Vector2D GetSplinePointLinear(
  1. Vector2D startPos,
  2. Vector2D endPos,
  3. double t
)
override

Get (evaluate) spline point: Linear

Implementation

@override
Vector2D GetSplinePointLinear(
  Vector2D startPos,
  Vector2D endPos,
  double t,
) => $.Vector2$.Extract3(
  (p) => _ffi.GetSplinePointLinear(
    $.Vector2$.Ref1(startPos).asNativePointer<Vector2C>().ref,
    $.Vector2$.Ref2(endPos).asNativePointer<Vector2C>().ref,
    t,
  ).toDart(p.asNativePointer()),
);