GetShaderLocation method

  1. @override
int GetShaderLocation(
  1. ShaderD shader,
  2. MemoryPointer<RChar> uniformName
)
override

Get shader uniform location

Implementation

@override
int GetShaderLocation(
  ShaderD shader,
  MemoryPointer<RChar> uniformName,
) => _ffi.GetShaderLocation(
  $.Shader$.Ref1(shader).asNativePointer<ShaderC>().ref,
  uniformName.asNativePointer(),
);