GetScreenToWorldRayEx method

  1. @override
RayD GetScreenToWorldRayEx(
  1. Vector2D position,
  2. Camera3DD camera,
  3. int width,
  4. int height,
)
override

Get a ray trace from screen position (i.e mouse) in a viewport

Implementation

@override
RayD GetScreenToWorldRayEx(
  Vector2D position,
  Camera3DD camera,
  int width,
  int height,
) => $.Ray$.Extract1(
  (p) => _ffi.GetScreenToWorldRayEx(
    $.Vector2$.Ref1(position).asNativePointer<Vector2C>().ref,
    $.Camera3D$.Ref1(camera).asNativePointer<Camera3DC>().ref,
    width,
    height,
  ).toDart(p.asNativePointer()),
);