GetScreenToWorld2D method
Get the world space position for a 2d camera screen space position
Implementation
@override
Vector2D GetScreenToWorld2D(
Vector2D position,
Camera2DD camera,
) => $.Vector2$.Extract2(
(p) => _ffi.GetScreenToWorld2D(
$.Vector2$.Ref1(position).asNativePointer<Vector2C>().ref,
$.Camera2D$.Ref1(camera).asNativePointer<Camera2DC>().ref,
).toDart(p.asNativePointer()),
);