GetRayCollisionBox method

  1. @override
RayCollisionD GetRayCollisionBox(
  1. RayD ray,
  2. BoundingBoxD box
)
override

Get collision info between ray and box

Implementation

@override
RayCollisionD GetRayCollisionBox(
  RayD ray,
  BoundingBoxD box,
) => $.RayCollision$.Extract1(
  (p) => _ffi.GetRayCollisionBox(
    $.Ray$.Ref1(ray).asNativePointer<RayC>().ref,
    $.BoundingBox$.Ref1(box).asNativePointer<BoundingBoxC>().ref,
  ).toDart(p.asNativePointer()),
);