GenMeshSphere method

  1. @override
MeshD GenMeshSphere(
  1. double radius,
  2. int rings,
  3. int slices
)
override

Generate sphere mesh (standard sphere)

Implementation

@override
MeshD GenMeshSphere(
  double radius,
  int rings,
  int slices,
) => $.Mesh$.RefCapture(
  RaylibCaptureIds.GenMeshSphere,
  (p) => _ffi.GenMeshSphere(
    radius,
    rings,
    slices,
  ).toDart(p.asNativePointer()),
);