GenMeshSphere method
Generate sphere mesh (standard sphere)
Implementation
@override
MeshD GenMeshSphere(
double radius,
int rings,
int slices,
) => $.Mesh$.RefCapture(
RaylibCaptureIds.GenMeshSphere,
(p) => _ffi.GenMeshSphere(
radius,
rings,
slices,
).toDart(p.asNativePointer()),
);