GenMeshCylinder method
Generate cylinder mesh
Implementation
@override
MeshD GenMeshCylinder(
double radius,
double height,
int slices,
) => $.Mesh$.RefCapture(
RaylibCaptureIds.GenMeshCylinder,
(p) => _ffi.GenMeshCylinder(
radius,
height,
slices,
).toDart(p.asNativePointer()),
);