GenMeshCone method

  1. @override
MeshD GenMeshCone(
  1. double radius,
  2. double height,
  3. int slices
)
override

Generate cone/pyramid mesh

Implementation

@override
MeshD GenMeshCone(
  double radius,
  double height,
  int slices,
) => $.Mesh$.RefCapture(
  RaylibCaptureIds.GenMeshCone,
  (p) => _ffi.GenMeshCone(
    radius,
    height,
    slices,
  ).toDart(p.asNativePointer()),
);