GenMeshCone method
Generate cone/pyramid mesh
Implementation
@override
MeshD GenMeshCone(
double radius,
double height,
int slices,
) => $.Mesh$.RefCapture(
RaylibCaptureIds.GenMeshCone,
(p) => _ffi.GenMeshCone(
radius,
height,
slices,
).toDart(p.asNativePointer()),
);