ExportMeshAsCode method

  1. @override
bool ExportMeshAsCode(
  1. MeshD mesh,
  2. MemoryPointer<RChar> fileName
)
override

Export mesh as code file (.h) defining multiple arrays of vertex attributes

Implementation

@override
bool ExportMeshAsCode(
  MeshD mesh,
  MemoryPointer<RChar> fileName,
) => _ffi.ExportMeshAsCode(
  $.Mesh$.Ref1(mesh).asNativePointer<MeshC>().ref,
  fileName.asNativePointer(),
);