DrawTriangleLines method

  1. @override
void DrawTriangleLines(
  1. Vector2D v1,
  2. Vector2D v2,
  3. Vector2D v3,
  4. ColorD color,
)
override

Draw triangle outline (vertex in counter-clockwise order!)

Implementation

@override
void DrawTriangleLines(
  Vector2D v1,
  Vector2D v2,
  Vector2D v3,
  ColorD color,
) => _ffi.DrawTriangleLines(
  $.Vector2$.Ref1(v1).asNativePointer<Vector2C>().ref,
  $.Vector2$.Ref2(v2).asNativePointer<Vector2C>().ref,
  $.Vector2$.Ref3(v3).asNativePointer<Vector2C>().ref,
  $.Color$.Ref1(color).asNativePointer<ColorC>().ref,
);