DrawTriangleLines method
Draw triangle outline (vertex in counter-clockwise order!)
Implementation
@override
void DrawTriangleLines(
Vector2D v1,
Vector2D v2,
Vector2D v3,
ColorD color,
) => _ffi.DrawTriangleLines(
$.Vector2$.Ref1(v1).asNativePointer<Vector2C>().ref,
$.Vector2$.Ref2(v2).asNativePointer<Vector2C>().ref,
$.Vector2$.Ref3(v3).asNativePointer<Vector2C>().ref,
$.Color$.Ref1(color).asNativePointer<ColorC>().ref,
);