DrawTriangle3D method

  1. @override
void DrawTriangle3D(
  1. Vector3D v1,
  2. Vector3D v2,
  3. Vector3D v3,
  4. ColorD color,
)
override

Draw a color-filled triangle (vertex in counter-clockwise order!)

Implementation

@override
void DrawTriangle3D(
  Vector3D v1,
  Vector3D v2,
  Vector3D v3,
  ColorD color,
) => _ffi.DrawTriangle3D(
  $.Vector3$.Ref1(v1).asNativePointer<Vector3C>().ref,
  $.Vector3$.Ref2(v2).asNativePointer<Vector3C>().ref,
  $.Vector3$.Ref3(v3).asNativePointer<Vector3C>().ref,
  $.Color$.Ref1(color).asNativePointer<ColorC>().ref,
);