DrawTextureV method

  1. @override
void DrawTextureV(
  1. TextureD texture,
  2. Vector2D position,
  3. ColorD tint
)
override

Draw a Texture2D with position defined as Vector2

Implementation

@override
void DrawTextureV(
  TextureD texture,
  Vector2D position,
  ColorD tint,
) => _ffi.DrawTextureV(
  $.Texture$.Ref1(texture).asNativePointer<TextureC>().ref,
  $.Vector2$.Ref1(position).asNativePointer<Vector2C>().ref,
  $.Color$.Ref1(tint).asNativePointer<ColorC>().ref,
);