DrawTextureV method
Draw a Texture2D with position defined as Vector2
Implementation
@override
void DrawTextureV(
TextureD texture,
Vector2D position,
ColorD tint,
) => _ffi.DrawTextureV(
$.Texture$.Ref1(texture).asNativePointer<TextureC>().ref,
$.Vector2$.Ref1(position).asNativePointer<Vector2C>().ref,
$.Color$.Ref1(tint).asNativePointer<ColorC>().ref,
);