DrawTextCodepoints method

  1. @override
void DrawTextCodepoints(
  1. FontD font,
  2. MemoryPointer<RInt> codepoints,
  3. int codepointCount,
  4. Vector2D position,
  5. double fontSize,
  6. double spacing,
  7. ColorD tint,
)
override

Draw multiple character (codepoint)

Implementation

@override
void DrawTextCodepoints(
  FontD font,
  MemoryPointer<RInt> codepoints,
  int codepointCount,
  Vector2D position,
  double fontSize,
  double spacing,
  ColorD tint,
) => _ffi.DrawTextCodepoints(
  $.Font$.Ref1(font).asNativePointer<FontC>().ref,
  codepoints.asNativePointer(),
  codepointCount,
  $.Vector2$.Ref1(position).asNativePointer<Vector2C>().ref,
  fontSize,
  spacing,
  $.Color$.Ref1(tint).asNativePointer<ColorC>().ref,
);