DrawTextCodepoint method

  1. @override
void DrawTextCodepoint(
  1. FontD font,
  2. int codepoint,
  3. Vector2D position,
  4. double fontSize,
  5. ColorD tint,
)
override

Draw one character (codepoint)

Implementation

@override
void DrawTextCodepoint(
  FontD font,
  int codepoint,
  Vector2D position,
  double fontSize,
  ColorD tint,
) => _ffi.DrawTextCodepoint(
  $.Font$.Ref1(font).asNativePointer<FontC>().ref,
  codepoint,
  $.Vector2$.Ref1(position).asNativePointer<Vector2C>().ref,
  fontSize,
  $.Color$.Ref1(tint).asNativePointer<ColorC>().ref,
);