DrawText method

  1. @override
void DrawText(
  1. MemoryPointer<RChar> text,
  2. int posX,
  3. int posY,
  4. int fontSize,
  5. ColorD color,
)
override

Draw text (using default font)

Implementation

@override
void DrawText(
  MemoryPointer<RChar> text,
  int posX,
  int posY,
  int fontSize,
  ColorD color,
) => _ffi.DrawText(
  text.asNativePointer(),
  posX,
  posY,
  fontSize,
  $.Color$.Ref1(color).asNativePointer<ColorC>().ref,
);