DrawSplineBasis method

  1. @override
void DrawSplineBasis(
  1. StructPointer<Vector2D> points,
  2. int pointCount,
  3. double thick,
  4. ColorD color,
)
override

Draw spline: B-Spline, minimum 4 points

Implementation

@override
void DrawSplineBasis(
  StructPointer<Vector2D> points,
  int pointCount,
  double thick,
  ColorD color,
) => _ffi.DrawSplineBasis(
  points.asNativePointer(),
  pointCount,
  thick,
  $.Color$.Ref1(color).asNativePointer<ColorC>().ref,
);