DrawSplineBasis method
void
DrawSplineBasis(
- StructPointer<
Vector2D> points, - int pointCount,
- double thick,
- ColorD color,
override
Draw spline: B-Spline, minimum 4 points
Implementation
@override
void DrawSplineBasis(
StructPointer<Vector2D> points,
int pointCount,
double thick,
ColorD color,
) => _ffi.DrawSplineBasis(
points.asNativePointer(),
pointCount,
thick,
$.Color$.Ref1(color).asNativePointer<ColorC>().ref,
);