DrawSphereWires method
void
DrawSphereWires()
override
Draw sphere wires
Implementation
@override
void DrawSphereWires(
Vector3D centerPos,
double radius,
int rings,
int slices,
ColorD color,
) => _ffi.DrawSphereWires(
$.Vector3$.Ref1(centerPos).asNativePointer<Vector3C>().ref,
radius,
rings,
slices,
$.Color$.Ref1(color).asNativePointer<ColorC>().ref,
);