DrawSphere method

  1. @override
void DrawSphere(
  1. Vector3D centerPos,
  2. double radius,
  3. ColorD color
)
override

Draw sphere

Implementation

@override
void DrawSphere(
  Vector3D centerPos,
  double radius,
  ColorD color,
) => _ffi.DrawSphere(
  $.Vector3$.Ref1(centerPos).asNativePointer<Vector3C>().ref,
  radius,
  $.Color$.Ref1(color).asNativePointer<ColorC>().ref,
);