DrawRay method

  1. @override
void DrawRay(
  1. RayD ray,
  2. ColorD color
)
override

Draw a ray line

Implementation

@override
void DrawRay(
  RayD ray,
  ColorD color,
) => _ffi.DrawRay(
  $.Ray$.Ref1(ray).asNativePointer<RayC>().ref,
  $.Color$.Ref1(color).asNativePointer<ColorC>().ref,
);