DrawPixelV method
Draw a pixel using geometry (Vector version) Can be slow, use with care
Implementation
@override
void DrawPixelV(
Vector2D position,
ColorD color,
) => _ffi.DrawPixelV(
$.Vector2$.Ref1(position).asNativePointer<Vector2C>().ref,
$.Color$.Ref1(color).asNativePointer<ColorC>().ref,
);