DrawPixel method

  1. @override
void DrawPixel(
  1. int posX,
  2. int posY,
  3. ColorD color
)
override

Draw a pixel using geometry Can be slow, use with care

Implementation

@override
void DrawPixel(
  int posX,
  int posY,
  ColorD color,
) => _ffi.DrawPixel(
  posX,
  posY,
  $.Color$.Ref1(color).asNativePointer<ColorC>().ref,
);