DrawModel method

  1. @override
void DrawModel(
  1. ModelD model,
  2. Vector3D position,
  3. double scale,
  4. ColorD tint,
)
override

Draw a model (with texture if set)

Implementation

@override
void DrawModel(
  ModelD model,
  Vector3D position,
  double scale,
  ColorD tint,
) => _ffi.DrawModel(
  $.Model$.Ref1(model).asNativePointer<ModelC>().ref,
  $.Vector3$.Ref1(position).asNativePointer<Vector3C>().ref,
  scale,
  $.Color$.Ref1(tint).asNativePointer<ColorC>().ref,
);