DrawModel method
Draw a model (with texture if set)
Implementation
@override
void DrawModel(
ModelD model,
Vector3D position,
double scale,
ColorD tint,
) => _ffi.DrawModel(
$.Model$.Ref1(model).asNativePointer<ModelC>().ref,
$.Vector3$.Ref1(position).asNativePointer<Vector3C>().ref,
scale,
$.Color$.Ref1(tint).asNativePointer<ColorC>().ref,
);