DrawMeshInstanced method
void
DrawMeshInstanced(
- MeshD mesh,
- MaterialD material,
- StructPointer<
MatrixD> transforms, - int instances,
override
Draw multiple mesh instances with material and different transforms
Implementation
@override
void DrawMeshInstanced(
MeshD mesh,
MaterialD material,
StructPointer<MatrixD> transforms,
int instances,
) => _ffi.DrawMeshInstanced(
$.Mesh$.Ref1(mesh).asNativePointer<MeshC>().ref,
$.Material$.Ref1(material).asNativePointer<MaterialC>().ref,
transforms.asNativePointer(),
instances,
);