DrawMesh method

  1. @override
void DrawMesh(
  1. MeshD mesh,
  2. MaterialD material,
  3. MatrixD transform
)
override

Draw a 3d mesh with material and transform

Implementation

@override
void DrawMesh(
  MeshD mesh,
  MaterialD material,
  MatrixD transform,
) => _ffi.DrawMesh(
  $.Mesh$.Ref1(mesh).asNativePointer<MeshC>().ref,
  $.Material$.Ref1(material).asNativePointer<MaterialC>().ref,
  $.Matrix$.Ref1(transform).asNativePointer<MatrixC>().ref,
);