DrawLineStrip method

  1. @override
void DrawLineStrip(
  1. StructPointer<Vector2D> points,
  2. int pointCount,
  3. ColorD color
)
override

Draw lines sequence (using gl lines)

Implementation

@override
void DrawLineStrip(
  StructPointer<Vector2D> points,
  int pointCount,
  ColorD color,
) => _ffi.DrawLineStrip(
  points.asNativePointer(),
  pointCount,
  $.Color$.Ref1(color).asNativePointer<ColorC>().ref,
);