DrawLine3D method
Draw a line in 3D world space
Implementation
@override
void DrawLine3D(
Vector3D startPos,
Vector3D endPos,
ColorD color,
) => _ffi.DrawLine3D(
$.Vector3$.Ref1(startPos).asNativePointer<Vector3C>().ref,
$.Vector3$.Ref2(endPos).asNativePointer<Vector3C>().ref,
$.Color$.Ref1(color).asNativePointer<ColorC>().ref,
);