DrawCylinder method

  1. @override
void DrawCylinder(
  1. Vector3D position,
  2. double radiusTop,
  3. double radiusBottom,
  4. double height,
  5. int slices,
  6. ColorD color,
)
override

Draw a cylinder/cone

Implementation

@override
void DrawCylinder(
  Vector3D position,
  double radiusTop,
  double radiusBottom,
  double height,
  int slices,
  ColorD color,
) => _ffi.DrawCylinder(
  $.Vector3$.Ref1(position).asNativePointer<Vector3C>().ref,
  radiusTop,
  radiusBottom,
  height,
  slices,
  $.Color$.Ref1(color).asNativePointer<ColorC>().ref,
);