DrawCubeV method

  1. @override
void DrawCubeV(
  1. Vector3D position,
  2. Vector3D size,
  3. ColorD color
)
override

Draw cube (Vector version)

Implementation

@override
void DrawCubeV(
  Vector3D position,
  Vector3D size,
  ColorD color,
) => _ffi.DrawCubeV(
  $.Vector3$.Ref1(position).asNativePointer<Vector3C>().ref,
  $.Vector3$.Ref2(size).asNativePointer<Vector3C>().ref,
  $.Color$.Ref1(color).asNativePointer<ColorC>().ref,
);