DrawCircle3D method
void
DrawCircle3D()
override
Draw a circle in 3D world space
Implementation
@override
void DrawCircle3D(
Vector3D center,
double radius,
Vector3D rotationAxis,
double rotationAngle,
ColorD color,
) => _ffi.DrawCircle3D(
$.Vector3$.Ref1(center).asNativePointer<Vector3C>().ref,
radius,
$.Vector3$.Ref2(rotationAxis).asNativePointer<Vector3C>().ref,
rotationAngle,
$.Color$.Ref1(color).asNativePointer<ColorC>().ref,
);