DrawCircle3D method

  1. @override
void DrawCircle3D(
  1. Vector3D center,
  2. double radius,
  3. Vector3D rotationAxis,
  4. double rotationAngle,
  5. ColorD color,
)
override

Draw a circle in 3D world space

Implementation

@override
void DrawCircle3D(
  Vector3D center,
  double radius,
  Vector3D rotationAxis,
  double rotationAngle,
  ColorD color,
) => _ffi.DrawCircle3D(
  $.Vector3$.Ref1(center).asNativePointer<Vector3C>().ref,
  radius,
  $.Vector3$.Ref2(rotationAxis).asNativePointer<Vector3C>().ref,
  rotationAngle,
  $.Color$.Ref1(color).asNativePointer<ColorC>().ref,
);