DrawBillboardRec method
void
DrawBillboardRec(
- Camera3DD camera,
- TextureD texture,
- RectangleD source,
- Vector3D position,
- Vector2D size,
- ColorD tint,
override
Draw a billboard texture defined by source
Implementation
@override
void DrawBillboardRec(
Camera3DD camera,
TextureD texture,
RectangleD source,
Vector3D position,
Vector2D size,
ColorD tint,
) => _ffi.DrawBillboardRec(
$.Camera3D$.Ref1(camera).asNativePointer<Camera3DC>().ref,
$.Texture$.Ref1(texture).asNativePointer<TextureC>().ref,
$.Rectangle$.Ref1(source).asNativePointer<RectangleC>().ref,
$.Vector3$.Ref1(position).asNativePointer<Vector3C>().ref,
$.Vector2$.Ref1(size).asNativePointer<Vector2C>().ref,
$.Color$.Ref1(tint).asNativePointer<ColorC>().ref,
);