DrawBillboardRec method

  1. @override
void DrawBillboardRec(
  1. Camera3DD camera,
  2. TextureD texture,
  3. RectangleD source,
  4. Vector3D position,
  5. Vector2D size,
  6. ColorD tint,
)
override

Draw a billboard texture defined by source

Implementation

@override
void DrawBillboardRec(
  Camera3DD camera,
  TextureD texture,
  RectangleD source,
  Vector3D position,
  Vector2D size,
  ColorD tint,
) => _ffi.DrawBillboardRec(
  $.Camera3D$.Ref1(camera).asNativePointer<Camera3DC>().ref,
  $.Texture$.Ref1(texture).asNativePointer<TextureC>().ref,
  $.Rectangle$.Ref1(source).asNativePointer<RectangleC>().ref,
  $.Vector3$.Ref1(position).asNativePointer<Vector3C>().ref,
  $.Vector2$.Ref1(size).asNativePointer<Vector2C>().ref,
  $.Color$.Ref1(tint).asNativePointer<ColorC>().ref,
);