DrawBillboard method
void
DrawBillboard()
override
Draw a billboard texture
Implementation
@override
void DrawBillboard(
Camera3DD camera,
TextureD texture,
Vector3D position,
double scale,
ColorD tint,
) => _ffi.DrawBillboard(
$.Camera3D$.Ref1(camera).asNativePointer<Camera3DC>().ref,
$.Texture$.Ref1(texture).asNativePointer<TextureC>().ref,
$.Vector3$.Ref1(position).asNativePointer<Vector3C>().ref,
scale,
$.Color$.Ref1(tint).asNativePointer<ColorC>().ref,
);