DrawBillboard method

  1. @override
void DrawBillboard(
  1. Camera3DD camera,
  2. TextureD texture,
  3. Vector3D position,
  4. double scale,
  5. ColorD tint,
)
override

Draw a billboard texture

Implementation

@override
void DrawBillboard(
  Camera3DD camera,
  TextureD texture,
  Vector3D position,
  double scale,
  ColorD tint,
) => _ffi.DrawBillboard(
  $.Camera3D$.Ref1(camera).asNativePointer<Camera3DC>().ref,
  $.Texture$.Ref1(texture).asNativePointer<TextureC>().ref,
  $.Vector3$.Ref1(position).asNativePointer<Vector3C>().ref,
  scale,
  $.Color$.Ref1(tint).asNativePointer<ColorC>().ref,
);