CheckCollisionSpheres method
Check collision between two spheres
Implementation
@override
bool CheckCollisionSpheres(
Vector3D center1,
double radius1,
Vector3D center2,
double radius2,
) => _ffi.CheckCollisionSpheres(
$.Vector3$.Ref1(center1).asNativePointer<Vector3C>().ref,
radius1,
$.Vector3$.Ref2(center2).asNativePointer<Vector3C>().ref,
radius2,
);