CheckCollisionSpheres method

  1. @override
bool CheckCollisionSpheres(
  1. Vector3D center1,
  2. double radius1,
  3. Vector3D center2,
  4. double radius2,
)
override

Check collision between two spheres

Implementation

@override
bool CheckCollisionSpheres(
  Vector3D center1,
  double radius1,
  Vector3D center2,
  double radius2,
) => _ffi.CheckCollisionSpheres(
  $.Vector3$.Ref1(center1).asNativePointer<Vector3C>().ref,
  radius1,
  $.Vector3$.Ref2(center2).asNativePointer<Vector3C>().ref,
  radius2,
);