CheckCollisionRecs method

  1. @override
bool CheckCollisionRecs(
  1. RectangleD rec1,
  2. RectangleD rec2
)
override

Check collision between two rectangles

Implementation

@override
bool CheckCollisionRecs(
  RectangleD rec1,
  RectangleD rec2,
) => _ffi.CheckCollisionRecs(
  $.Rectangle$.Ref1(rec1).asNativePointer<RectangleC>().ref,
  $.Rectangle$.Ref2(rec2).asNativePointer<RectangleC>().ref,
);