CheckCollisionPointTriangle method
Check if point is inside a triangle
Implementation
@override
bool CheckCollisionPointTriangle(
Vector2D point,
Vector2D p1,
Vector2D p2,
Vector2D p3,
) => _ffi.CheckCollisionPointTriangle(
$.Vector2$.Ref1(point).asNativePointer<Vector2C>().ref,
$.Vector2$.Ref2(p1).asNativePointer<Vector2C>().ref,
$.Vector2$.Ref3(p2).asNativePointer<Vector2C>().ref,
$.Vector2$.Ref4(p3).asNativePointer<Vector2C>().ref,
);