CheckCollisionPointRec method

  1. @override
bool CheckCollisionPointRec(
  1. Vector2D point,
  2. RectangleD rec
)
override

Check if point is inside rectangle

Implementation

@override
bool CheckCollisionPointRec(
  Vector2D point,
  RectangleD rec,
) => _ffi.CheckCollisionPointRec(
  $.Vector2$.Ref1(point).asNativePointer<Vector2C>().ref,
  $.Rectangle$.Ref1(rec).asNativePointer<RectangleC>().ref,
);