CheckCollisionPointPoly method

  1. @override
bool CheckCollisionPointPoly(
  1. Vector2D point,
  2. StructPointer<Vector2D> points,
  3. int pointCount
)
override

Check if point is within a polygon described by array of vertices

Implementation

@override
bool CheckCollisionPointPoly(
  Vector2D point,
  StructPointer<Vector2D> points,
  int pointCount,
) => _ffi.CheckCollisionPointPoly(
  $.Vector2$.Ref1(point).asNativePointer<Vector2C>().ref,
  points.asNativePointer(),
  pointCount,
);