CheckCollisionPointCircle method

  1. @override
bool CheckCollisionPointCircle(
  1. Vector2D point,
  2. Vector2D center,
  3. double radius
)
override

Check if point is inside circle

Implementation

@override
bool CheckCollisionPointCircle(
  Vector2D point,
  Vector2D center,
  double radius,
) => _ffi.CheckCollisionPointCircle(
  $.Vector2$.Ref1(point).asNativePointer<Vector2C>().ref,
  $.Vector2$.Ref2(center).asNativePointer<Vector2C>().ref,
  radius,
);