CheckCollisionPointCircle method
Check if point is inside circle
Implementation
@override
bool CheckCollisionPointCircle(
Vector2D point,
Vector2D center,
double radius,
) => _ffi.CheckCollisionPointCircle(
$.Vector2$.Ref1(point).asNativePointer<Vector2C>().ref,
$.Vector2$.Ref2(center).asNativePointer<Vector2C>().ref,
radius,
);